Expert

Hit Points

Hit Dice: 1d8 per expert level
Hit Points at 1st Level: 4 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 4.5) + your
Constitution modifier per expert level after 1st

Proficiencies

Armour: None.
Weapons: Simple weapons.
Tools: Any two.
Saving Throws: Any one.
Skills: Choose any four.

Expertise

At 1st level, choose two of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies to gain this benefit.

Expert

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